StudioTwin MCP
Generate production-ready assets from any AI agent
Connect agents like Claude Code and Cursor to every StudioTwin toolkit. Ask for an animation, a 3D model, a material, an environment, or a sound, and it lands in your project ready to use.
Install the skill
npx skills add realtwin/studiotwin-mcp-skill Works with
Works in Unreal, Blender, and any MCP client
Generate and import StudioTwin assets directly where you work.
Unreal Engine
LiveStudioTwin runs directly inside Unreal Engine with its own plugin, and it extends Unreal's own MCP so your agent can also use every toolkit. Generated assets land in your project, without leaving the editor.
Learn moreBlender
LiveYour agent generates assets via Remote MCP in the cloud, then uses Blender's official MCP and the StudioTwin addon to import them right into your Blender scene.
Learn moreRemote MCP
LiveConnect any MCP client to StudioTwin and generate any type of asset with no editor open. Guided by the StudioTwin skill, your agent uses every toolkit and saves each result into your project.
Learn moreGet started with one command
Install the StudioTwin skill in your agent. It guides everything else: account, API key, and integration-specific setup.
You install the skill
One command adds the StudioTwin skill to your agent. Copy it, and hand it to the agent you already use.
npx skills add realtwin/studiotwin-mcp-skill Your agent does the rest
No account yet? No plugin? It walks you through each piece, checks it landed, then starts generating.
Every toolkit in one connection
All of StudioTwin's generative toolkits are callable by your agent through the same connection.
Environments
HDRI environments from a prompt or image, with outpainting and upscaling built in.
Learn more
Video
Video-to-video workflows.
ConceptLab. Your agent can use ConceptLab to create and refine concepts in 2D first, then pass them to StudioTwin's 3D tools.
Learn moreRuns on your existing credits
One credit balance
MCP spends the same credits as the plugin, and every spend shows in your dashboard's usage history.
Free plan included
Connect an agent and start generating with your free monthly credits.
You control the spend
Ask your agent to request approval before each generation, and nothing runs without your go-ahead.
Frequently asked questions
MCP (Model Context Protocol) is the open standard AI agents use to call external tools. StudioTwin MCP makes every StudioTwin toolkit callable from any MCP client. Agents like Claude Code and Cursor can generate animations, 3D models, materials, environments, and sound effects, using the best model for each use case, and deliver them straight into your project. It works inside Unreal Engine, in Blender, and through Remote MCP with no editor open.
Any MCP-compatible agent works with StudioTwin, including Claude Code, Cursor, Antigravity, Codex, OpenClaw, and Hermes.
Send one command to your agent to install the StudioTwin skill. From there the skill checks your setup and walks you through connecting your API key and any steps specific to Unreal Engine, Blender, or Remote MCP. It confirms each step as it lands.
The StudioTwin plugin interface supports Unreal Engine 5.6, 5.7, and 5.8. Native UE MCP agent access requires Unreal Engine 5.8 or newer, StudioTwin 3.0.0 or newer, and the matching plugin build for your engine version.
They do different jobs. Unreal's MCP server controls the editor: spawning actors, setting up lighting, running tests. StudioTwin MCP integrates with it to expose the StudioTwin toolkits, so the same agent can also generate the assets those scenes need.
No. They use the same credits as generating from the plugin interface, on any plan including the free tier, and every spend shows in your dashboard. If you want to approve each generation before it runs, ask your agent to request approval on every StudioTwin call.
StudioTwin works directly in Unreal Engine through its plugin. In Blender, your agent imports StudioTwin assets through Remote MCP and the StudioTwin Blender addon. Other digital content creation tools are on the roadmap.
Yes. Your agent generates and downloads the asset through Remote MCP, then the StudioTwin Blender addon imports it into your Blender scene. Your agent can refine the asset in Blender and bring the finished version back into your project. Motion import is still in progress.
Yes. StudioTwin is an AI creative suite for Unreal Engine 5 that covers animations, 3D models, materials, environments, and sound effects with a single UE plugin, and every toolkit is callable by AI agents through StudioTwin MCP.
Put a creative suite behind your agent
Add StudioTwin asset generation as a skill for your AI agent. Start on the free plan today.